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Tomb for Two Poster
December 2022

Tomb for Two

Project Info

Project Length:
Engine:
Middleware:
Source Control:​

1 Semester
Unity
FMOD
GitHub

Audio Team

Director:

Team:


​​

Adam Grisdale

Leo Hoerdemann
Khadeeja Khazi
Tyberius Livingston
Eric Peek

(Rest of credits at game link)

Tomb for Two is a local 2-player dungeon crawler where Anubis and Bastet have been trapped in a pyramid. Both players fight through enemies and solve puzzles in order to escape.

 

For the Fall '22 semester, I worked in a 60 member team in Spartasoft Studio to make Tomb for Two in one semester. Though I have made a few SFX for the game, my primary job was to implement the audio. I maintained the FMOD project file and handled all of the audio programming, collaborating closely with the sound designers, composers, and programmers on the team to make sure everything was put into the game as intended.

Points of interest:

  • Collaborated on a 60 person team.

  • Implemented a dynamic music system that switched between songs depending on the level of intensity (calm, battle, final room).

  • Made system that determined which player's listener each 3D sound attenuates to.

  • Mixed the game for split screen play.

  • Mapped SFX to play through animation and scripting.

© 2026 TyLivingston

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